Notas detalhadas sobre The First Berserker: Khazan
Notas detalhadas sobre The First Berserker: Khazan
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Este visual de animaçãeste 3D pelo estilo cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para que ESTES jogadores sintam como se estivessem assistindo a uma animaçãeste.
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If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Outra coisa que identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente no game, quando comecei a fazer backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei utilizando todos os atalhos de que eu tinha Espontâneo, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso porque, apesar por ter características como combates punitivos e qual dependem bem do gerenciamento de estamina e ambientes com bom design e atalhos interessantes, eles não trazem Praticamente as ferramentas de que ajudam a lançar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Com 1 visual visual cell shading que imita 1 anime, este jogo se destaca através maneira saiba como usa seu sistema do habilidades para atravessar ao jogador a sensação de qual este protagonista é poderoso.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.